VEDARSHMISHRA

Selected work · 09

MANHUNT.

A real-time location-based game platform for outdoor team gameplay.

Manhunt project cover
MANHUNT
Goal
Turn an outdoor property into a shared location-based game.
My contribution
Full-stack developer; maps, GPS, rooms, roles, and mobile game flow.
Result
Functional multiplayer prototype with configurable boundaries and reveal intervals.
Type
Web app
Focus
Maps · Rooms · Mobile gameplay
Output
Live Netlify prototype
Link
Open live app

Images & documentation

Inside the project.

Manhunt — cover
01 / 04
Manhunt — cover
Manhunt — project notes
02 / 04
Manhunt — project notes
Landing state
03 / 04
Landing state
Map gameplay
04 / 04
Map gameplay

Interaction constraints

A canceled ski trip turned a snowy 40-acre property into the design brief. Players needed a mobile flow they could use outdoors: join a shared room, receive a role, and understand the game boundary.

System decisions

A host draws the playable boundary, creates a join code or shareable link, assigns hunters and runners, and chooses location-reveal intervals. The app combines GPS/map interaction with live game state so the physical game can be coordinated through phones.

Outcome & limitations

The delivered prototype supports game creation, team joining, boundary drawing, role assignment, and configurable reveals. The project record does not include GPS-error, network-latency, or concurrent-player benchmarks.

Skills

Realtime UXMapsFrontendMobile Design

Project record: Engineering portfolio, pp. 16

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